The actual value selected by the effectsĮngine will be chosen at random within the minimum and maximum range entered.
Is the Lockheed Martin\Prepar3D v4\sound folder. The file should be placed in one of Prepar3D's Sound Directories. The distance from the source of the sound, that the sound will no longer be heard, Set this check box to loop the audio file. Set this check box if there is an audio file that should be played each time a particle
Setting it to another number will lower the chances of the full effect being drawn Setting Priority to 0 maximizes the chances of the effect being drawn. The number of particles drawn in any one scene can be limited by the various performance You must give an effect a radius for it to show Position simply for viewing while being edited. This allows the special effect to be moved from its actual position to a better If this is checked a cross-hair will appear at the point of the emitter. Lights allow an effect to emit dynamic illuminating objects.Ī name can be entered here to help identify the effect. Particles use 2D square sprites as the basic element.ĭebris allows an effect to emit a library object. This name willīe used both for the particle and the emitter.Ĭheck this to keep the tool dialog in focus. Removes the current particle and current emitter.Ī small dialog will appear allowing you to enter a descriptive name.
Makes an identical copy of both the current particle and current emitter, and adds